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1. What happened to the scorpion - in Ships and Modules [original thread]
what the others have said + it tends to get called primary, has little chance of escaping and is thus unpopular to fly.
- by Gunstar Zero - at 2008.05.10 20:23:00
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2. The Caldari Problem. - in Ships and Modules [original thread]
I agree WW. The most depressing thing (for me) about flying caladari ships is how piggin cumbersome they are to manoeuvre. It's not as easy as reducing the mass, because that would make the ships really fast with mwd on & overpowered. But making...
- by Gunstar Zero - at 2007.08.03 08:26:00
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3. Speed reduction thingie - in Ships and Modules [original thread]
Edited by: Gunstar Zero on 16/03/2007 14:33:17 taken my un-ganged crow from 15k/s -> 14k/s I can live with that.
- by Gunstar Zero - at 2007.03.16 14:37:00
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4. Cruise-Missile-Raven of any use in PvP ? - in Ships and Modules [original thread]
the dps on cruise is pretty poor - the only trick they have is that they can fire from well over 200Km.
- by Gunstar Zero - at 2007.01.06 12:31:00
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5. Caldari HACs still the red-headed stepshildren? - in Ships and Modules [original thread]
Originally by: hitech redneck Originally by: ReePeR McAllem If Zealot and Cerb had arranged to fight. And both set-up the best they can to prepare, the Zealot would win, DPS is far superior. And its tank very high An Ishtar would ...
- by Gunstar Zero - at 2006.12.29 15:36:00
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6. Why is my interceptor slower post-patch? - in Ships and Modules [original thread]
Originally by: infraX Why would you fit an inertial stab to an inty? It's not like they really need it and they certainly don't need the sig penalty that goes with it... makes them go faster when mwd is on. Faster than nanos
- by Gunstar Zero - at 2006.12.06 09:38:00
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7. another thread becasue CCP made a mistake, DRAKE - in Ships and Modules [original thread]
Originally by: Roxanna Kell Edited by: Roxanna Kell on 18/11/2006 22:39:50 Remove all the tank if you need to, give it 2000hp shield for all i care, but for god sake bring back the damage. we have enough tanking ships that can't kill s...
- by Gunstar Zero - at 2006.11.22 09:34:00
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8. Nanofibre + Overdrive for Inty??? - in Ships and Modules [original thread]
for actual in combat usability, fit nanos.
- by Gunstar Zero - at 2006.09.14 14:02:00
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9. Anti Drone Modules? - in Ships and Modules [original thread]
sounds pretty cool to me.
- by Gunstar Zero - at 2006.08.15 13:47:00
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10. SPACE SPEED RECORDS! - in Ships and Modules [original thread]
Edited by: Gunstar Zero on 09/06/2006 18:57:44 Tech II Frigate 15,054 m/s http://www.gunstar.34sp.com/gsz_speed.jpg reckon I can push it further by: a) using overdrives, not nanos b) finding a damn snake omega possibly close on 20k, mayb...
- by Gunstar Zero - at 2006.06.09 18:57:00
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11. An armor tanked raven? - in Ships and Modules [original thread]
I know some people use them effectively against laser wielding NPCs. It's less hassle than micro managing shield / cap for prolonged NPC-ing sessions & the natural resists of armor suit blood etc npcs. It's not uber or anything, but useful. Per...
- by Gunstar Zero - at 2006.06.02 10:43:00
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12. Tux, please look at laser damage types! - in Ships and Modules [original thread]
This would be a small boost to Caldari, so I like it :)
- by Gunstar Zero - at 2006.06.01 13:46:00
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13. Tux, Look at caldari mass - in Ships and Modules [original thread]
meh,... Caldari ships take too long to align. Any time you want to travel anywhere in a gang you always arrive last and usually never get to shoot at anything as they also: a) have the suckiest scan res b) and missiles take time to get to their t...
- by Gunstar Zero - at 2006.05.23 16:38:00
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14. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Originally by: Tuxford I would also like to travel back in time and do it at release but I don't really see it happening. slacker!
- by Gunstar Zero - at 2006.05.16 18:20:00
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15. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
should they do a bit more dmg? risk / rewards wise, it's not worth flying one.
- by Gunstar Zero - at 2006.05.06 17:03:00
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16. Blasters, artillery and more - in Ships and Modules [original thread]
<3 Tux. Really excited about the Hawk. re: Blasters. The way I see it, the risk in getting in so close to the enemy is not worth the reward. Blasters in range should (imho) be uber-pwn. With antimatter, huuuge dps, Totally sucky at anything...
- by Gunstar Zero - at 2006.05.04 19:20:00
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17. Eagle: PvP or only PvE??? - in Ships and Modules [original thread]
never tried one in PvE PvP it is extemely effective in it's niche - as mentioned by TMT, superb anti - support ship in fleet battles. Aside from that, play to it's strenghts.
- by Gunstar Zero - at 2006.05.03 13:25:00
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18. Possible for Hulk to tank 0.0 spawns? - in Ships and Modules [original thread]
if you had two, you could put your repair drones on each other.
- by Gunstar Zero - at 2006.04.30 09:29:00
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19. Caldari ships, velocity and mass - in Ships and Modules [original thread]
It's a few months down the line (necro!) and this is still an issue in my mind. It's been a raised by other pilots, so it's not just my own ramblings, but a valid point I feel. In summary: Caldari Ships, Speed / Velocity = fine Mass / Agility =...
- by Gunstar Zero - at 2006.04.25 21:10:00
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20. The Caracal ftting. Im in a big doubt - in Ships and Modules [original thread]
The trick with a Caracal is that it can do full damage @ 124k Range tank Nano + Mwd + Sensor Boosters + Heavies
- by Gunstar Zero - at 2006.04.24 09:20:00
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